Saturday, October 13, 2007

Weekend Ramblings

Leather working from 350-375 is stupidly hard. 4 Primal mana and 4 Primal waters for one point? You're kidding right Blizzard?

If your gear has sockets and you don't have gems in them, you are wrong.

4 of 10 hunters in SD are wrong. This will be resolved tonight.

This is why SD needs class officers.

Lleu is going to need more stam gear if he's going to tame the first boss in Zul'aman. First reports are that he hits chain for 10k and bleeds you for 3k a tick. Ouch.

When you're in an instance with people that wear plate, cloth, and mail; leather will drop. Blizzard should pay you for the inconvenience. We will accept primal nethers and honor badges.

To all the Horde on Spinebreaker that are selling Knothide leather for 10g per stack, eff you.

To the guy that put his up for 50s last night. Thank you. we're 351 LW thanks to your generous contribution.

2 comments:

MeatShield said...

Savage Desire will pay for its crimes!!! Seriously, get gems for your gear...if you can't AFFORD gems....start dailies would be the correct answer.

Unknown said...

On the leatherworking thing. I just hit 375 last night. /cheer I'll let you know how I did it because it seems a bit easier than what I hear everyone else trying.

1st tip - You don't need to make an orange item to get a skill-up. Items that have just turned from orange to yellow still have a very high chance of giving skill-ups for the next 5 (or so) skill points. (In my post 300 experience, it was 100%.)

2nd tip - Material cost vs sell price. If it's not gonna sell, it had better be cheap.

3rd tip - Farm your own leather. You'll get a ton of it doing the mastery quests in Nagrand.

Now on to the juicy part. What will sell? Well, a small part of the population wants leather gear. (~1/4) A smaller part wants sub-70 dps gear (~.1%) Don't try to sell leather gear on the AH unless it has a very good target audience.

Heavy Clefthoof gear will sell well. Every tanking druid wants a set. Unfortunately, every LW'er is selling the boots that they made for skill-ups, so the price is way down (~20g on my server).

Riding Crops sell well. Every character that hits 70 wants one. This is the path I took. From 350 to 370, I had 100% skill-ups (probly a little luck there, but not much). I used my own leather and arcane dust (from DE'd greens that I got while farming the leather). I bought the small shard and the primal might. This kept my cost to ~100g (will vary some). I was able to sell the riding crops for ~100g. Sometimes I made money, sometimes I lost money, but the point is it cost me very little to skill up.

Now about when to sell. 10 people aren't going to all buy your riding crops every day. To keep the price up and sell regularly, buy 1 set of mats per day. Sell the riding crop, then buy another set of mats. I was getting about 5 skill ups per week. It's a little slower, but consistent growth (for very little time) is really nice.

Soon you'll be up to 370. Unfortunately, that's where the riding crop goes green. At that point, I relegated myself to making Heavy Clefthoof Boots and Felstalker Bracers. The boots definitely have cheaper mats, but on my server, the don't sell worth a hill of beans. I sent them off to get DE'd. Shard price is ~18g, boots sell for ~20g. Seemed worth it. The mats ran about 75g. (I had all the leather.) The felstalker bracers cost a bit more to make (mainly just the 4 primal airs), but at ~25g for each primal, my cost was ~100g. On the other hand, I could sell it for 50g. I made one, but chose to go with the heavy clefthoof boots for the rest of my skill points.

In the end, I ended up making 5 Heavy Clefthoof Boots and 1 Felstalker Bracer for 5 skill points. Not bad, but the bracers were still yellow when I hit 375. I think that means I would have had 100% skill-ups if I stuck to those.

I hope this helps.

-Finwe