Saturday, September 29, 2007
Karazhan. Savage Desire. Pure Suckage.
SD headed to Kara again last night. We got owned. We got owned hard. We quickly cleared the trash to Aran and wiped. We wiped three times. Finally we decided to burn him all the way and not stop until Slappy had a big [Shade of Aran Leg Bone] to gnaw on the rest of the night. It was a race to 40%hp/20%mana. 5 seconds after the Elementals despawn we get sheeped. Aran eats dirt SD /dances, Slappy is a happy cat. Both loots(some boots and a wand) go to Dezzi to help his healing. He has like a gajillion +healing now, we guess that's good.
Anywho, back to Kara. We lost a rogue to disconnect so we picked up a mage to replace him. Two people went out to summon and got camped by two Alliance groups for a good 15 minutes. Finally we were all back together and on our way to Netherspite. This was my first time at Netherspite and now I understand why people hate this fight.
Netherspite has two phases from what I could tell. The first phase he summons three portals. Each portal shoots a beam to Netherspite that you have to intercept. Red decreases your damage taken and increases your threat, HP, and melee damage done. Blue increases the magic damage you take but increases the spell damage you can do as well. Green increases your ability to heal but drains your mana. Thinking logically The Red will be taken by a tank, Blue by a caster (preferably a Warlock since that can Life drain) and green by a priest or druid. The Healadin needs their mana for the next phase that we'll discuss so they don't get to play in the beam. Netherspite also drops the little black void holes from the first boss in Arcatraz. Stay out of those. Remember Baron Rivendare from Stratholme? Remember the really annoying Aura DoT that would hit everyone? Yeah, that's back for this fight too. The first time we fought him I though I was doing something wrong because it wasn't mentioned in the pre-fight explanation. Turns out Netherspite just hates being killed.
For the second phase Netherspite does this banish thing and everyone but the tank and a healer (the Healadin) run to the walls and hope for the best. Netherspite shoots a bunch of breath attacks at different areas of the room. If you're bunched together you're dead since the healers won't be able to top everyone off.
The toughest part of this fight are the voids. The smallest bit of miscommunication here can cause a wipe. If the beams hit Netherspite he gets a buff. The longer the beam is on him the stronger the buff becomes. We wiped five times and called the raid. We couldn't do chess because our Druid needs gear off it and he wasn't around. Maybe tonight we'll get that and Prince done. Lleu wants his bow.
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5 comments:
I feel it necessary to say, What In Flying Fuck.
You may or may not like netherspite, but you will ceom to enjoy it. Omnce learnt, its not a very hard fight, but more importantly:
Do NOT Leave People In With Netherspite. Just NO.
He spits crap about cos people are near him. You get everyone to run to the furthest wall whilst he is banished, and bandage up.
So if NO ONE is near him, he doesn't spit at you? I'll have to remember to tell the raid leader that. Thanks for the info!
No, it doesn't seem like a hard fight, just really annoying right now.
It's just like the fight against shade. As long as everyone is on the same page, it's fairly simple.
Check out http://www.bosskillers.com for more information.
I don't think the blue beam only increases spell damage, in my old guild when we did Netherspite myself, a hunter and a shadow priest were rotating in and out of the beam and I noticed a huge jump in my ranged damage output, iirc correctly I had a 5k aimed shot crit and a 3k MS crit back to back =D
My buddy Furbiesfubo got a 9k+ aimed shot the other night in a Heroic Mech vs. the big, dome-headed robot. He was next to two players of the same polarity, thus giving him a triple attack power buff. It was the first time I saw a big chunk like that come off of a Heroic boss's health. It was sweet.
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